Publisher TinyBuild and studio ACME announced the date of completion Call of the Paragons For action-RPG Asterigos: Curse of the Stars – February 23.

A new location will appear in the DLC where you can get using the sanctuaries:

The Trinity Night is already close, and portals in fantasy are opening throughout the city – a place where Hilde has to meet with the spirits of famous Afesan and pass new trials.

Before going to fantasy, the authors recommend completing the main storyline and hone their skills.

What else will offer Call of the Paragons:

Expansion can be purchased separately or obtained as part of Deluxe and Ultimate publications.

In addition, developers prepare a large update 1.06. There will be new game capabilities, improved gameplay and error correction. Details about update ACME Will share it later.

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Asterigos: Curse of the Stars

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I don’t know why https://gofishonlinecasino.co.uk/games/ every second one has this game “Dark Souls Like” if there is practically nothing from Dark Souls in its pure form. People apparently did not know that in other games it was possible to roll and explore the intake but related locations. In the atmosphere, this is closer to Fable only without humor (sometimes it happens).

The game is budget but with a soul, an entertaining fighting – at the very beginning almost the entire arsenal is available to you, so you can play in your style. The plot is more atmospheric, a lot of tambourine and lore water, especially in additional quests. Very cool bosses, it may seem that they are not enough, but it reaches the night of Trinity and all secret bosses with which it is very cool to fight (especially the dog) will open there. It is pleasant to investigate locations, but if you start to worry with additional quests, then the bektreking will be unremarkably (+a magazine of tasks in general does not help nichrome). The technical condition is magnificent – in 40 hours not a single departure and subsidence of the FPS. The game is weak so that is the graphon, but the stylistics stretches everything, the eye is still pleasant. In general, it is worth passing, very suitable and quite carefully made. The plot passes in the forehead in 15-20 hours, but if you are worth it by additional quests, Achivka and bosses, then this is 40+

You now have at least one recommendation)

And how is the toy in general? There is attention?

People apparently did not know that in other games it was possible to roll and explore the intake but related locations.

Souls Like is already as a landmark or a general term that often shoves where they do not get. Now you can often see as a monster Hunters, for example, “Souls likes”, despite the cardinal differences. There are stamina, there is a dodge, everything, Souls Like. This is not counting that the first MH came out on the first curling iron, an order of magnitude earlier than Demon Souls

The current routes of likes are also not so much in common with the original

Light "Dark sauce" with a normal plot. But sometimes very long dialogues.

The best left -end in the Soulslaiks since the first Dark. In all other parameters, everything is quite average, but thanks to the left -handed location it is very interesting to study.

Then "Dark Souls" is the plagiarism "Fabel". )

But in this case, Asterigos is a SOLS-LIC, albeit very sparing. There is a revival of bonfires-there is a grind of souls-there is a grind of resources for upgrades-there are, there is a lot of information in the notes-there is, the lack of a pause-there are, there are always dangerous homeless people-there are, the general atmosphere of decline-there is, mobile bosses-there is, levelede with an abundance of cuts-there is.

Um, but no. Renaissance by bonfires yes. Grind of souls – no, there are no soul mechanics in this – after death you do not lose them and you do not have "conservation". Grind of resources – yes, but this is not a side of the devil. There are a lot of information in the notes – ahaha, but there are practically no notes in Souls, there are all so called notes in short laior descriptions of objects, and there is a straight graphomania. Lack of pause – yes. Dangerous homeless people? Only the first hour or two, and so all mobs of the "homeless" category are jammed without rifts and blocks (almost). Mobile bosses – um, and what they should be, only in the Souls they move or something? Tree in ds3 is not very mobile for example. The general atmosphere of decline, leveledery with an abundance of slices – yes.

Not that Dark Souls himself was unique, but somehow his distinguishing features aimed at. What is not in the asterigos from Souls:

– There is no loner: the heroine constantly speaks with someone and for many and in some missions and with a partner even.

-There is no philosophy of death: they don’t take the currency, the checkpoints are loyally placed, there are no fines in the form of debafs for a bad game.

-There is no lack of failure: here they serve not only the ENT but also a full-fledged plot with dialogs and even some elections, our protagonist is not a limp silent doll but a full-fledged character

– There is no definite game of difficulty: there are difficulty levels in the asterigos (which is not a nifiga). I played at an average level and died very rarely. You have a small choice of a little so that hp and weapons you always have for your passage what you need.

These things, as for me,. Asterigos is a wonderful game, but why is such a good action-adventure to pull on a whole genre, if it was only inspired by it but did not borrow as a goal.

It is "yes – but no". All that you listed. Therefore, I called the asterigos "light darksus". He is much more gentle to the player than the Japanese source, but Soussic tricks are using one way or another. Better, worse – this is another question.